Jinksey wrote:Hi Bob - First off, all of you did a great job organizing and it was a fun event!
What did I love about the pub crawl? I loved that it was themed and that the mechanics played into the theme. Very cool.
What chaffed me beyond belief about the pub crawl? As others mentioned, the size of the bar (not your fault). Would have loved to get a seat at some point and be able to order a drink. As others mentioned, making it into a trivia night (scrap the crawl) and make it at a single place that's cooperative and ready for us would make a huge difference.
What would I change or add for next time to the pub crawl? Minor quibble, but our team never "fought" the RP stuff mechanically (we shoe'd them away with one of our abilities both times because of good rolls on our side and bad rolls for the bad guys). This means we never got renown or really experienced those mechanics that other tables got. Additionally, would have preferred shorter, more frequent rounds to get more trivia action. We don't need 45 minutes for a round - could have done any round in 15 minutes.
What would I be willing to pay for a good time? (Only at a pub crawl, you monster.) maybe $10 for the evening, or maybe $20 if we get a drink ticket or something.
What did you think about the printed materials in your envelopes? Excellent, and super high quality. My only issue, as I mentioned above, is that half our team never got a chance to use their abilities because we never "fought" the RP stuff.
What are your thoughts on the prizes and the trophies? The prizes were awesome! In particular, I would focus more on board games or maybe the GOT Funko dolls or something, rather than Legos.
Any other ideas you might have about the pub crawl If you're leaning into the "GOT" theme of the trivia event, maybe make a way for teams to interact with one another directly. For example, maybe two kingdoms can make an alliance for a single round and then they can work on the round of trivia together. Maybe make an ultimatum that two kings have to trade a player to mix up the teams. Or one team can attack another team somehow for a sudden-death trivia showdown between the teams. The game itself was very fun, so these are just some thoughts.
Overall, great job!
Thanks for the input! And it wasn't just me, it was Nick Bristow and I that worked tirelessly on the project (ok, we took some breaks).
Your input, along with everybody else's, is greatly helpful to assist us in making possible future events more successful - and more fun for you!
It was interesting that some of the teams poked and prodded the rules in ways that I didn't anticipate - it'll be harder next time, I assure you. #PlanYourFuneralPyresNow