5th Edition D&D

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Aslindley
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5th Edition D&D

Postby Aslindley » Tue Jul 15, 2014 4:52 pm

For the 5th edition that will be rolling out bit by bit, I was curious as to everyone's thoughts and comparisons to the new edition and had some questions from the collective minds.

The first question would be about Advantage/Disadvantage. I understand that your roll two D20 for the higher/lower of the scores. Where does critical hits/misses come in to affect?

If a roll of D20's comes up 13 & 20 with disadvantage, does that mean you take the thirteen despite the Natty 20? And in the reverse, if a roll of D20's comes up 1 & 13 with advantage, does that mean you take the thirteen despite the critical miss?

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Re: 5th Edition D&D

Postby mmmizzle » Tue Jul 15, 2014 7:50 pm

That's exactly it. You take the better of the two rolls with advantage and the lower of two rolls with disadvantage, regardless of what the other roll is.

I like the look of it. Excited to play.

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Re: 5th Edition D&D

Postby SuperDuperJeff » Wed Jul 16, 2014 7:30 pm

I just got my Starter Set in yesterday. I'm looking over the adventure that comes with it now. I'm super excited to play, too. It's going to be my first time DMing.

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Re: 5th Edition D&D

Postby Aslindley » Wed Jul 16, 2014 9:26 pm

I'm getting my starter set this Friday and will be DMing for the first time ever too.

have another question about each PC's hit dice and healing.

it seems similar to healing surges from 4th edition but is connected to individual die, does that mean when taking hit die to heal, you roll to see how much healing you receive?

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SuperDuperJeff
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Re: 5th Edition D&D

Postby SuperDuperJeff » Wed Jul 16, 2014 9:30 pm

That's how I understand it to work. Also, that seems to be how potions and stuff work. The Basic rules that are available online have static values if you don't want to deal with the random healing. I think the randomness is pretty interesting, though, especially only playing 4e before this.

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Re: 5th Edition D&D

Postby Glitterbomber » Thu Jul 17, 2014 5:37 pm

To be honest aside from some issues with design choices, I'm massively unhappy that Mike Mearls has been such a douche about dealing with legitimate complaints from minority gamers about some of their 'consultants'. Zak S and 'The RPG Pundit' are two horribly toxic people who have harassed, outed, and generally stalked and insulted LGBT and female voices in gaming who dared to not like their misogynistic, racist, and in Pundit's case crazy, views. Pundit is a dude who calls anyone who likes 'story games' 'swine' and constantly rants about how if you're not doing 100% simulationist middle ages fantasy you're ruining things, and thus of course because he's so dedicated to 100% immersion in this magic elf game, naturally women and minorities and such have no place in those games, IT'S JUST REALISM GUYS.

Zak is even worse, he's a straight up psycho who has stalked multiple people on a forum I go to, spews bigoted stuff constantly, and does the cringetastic 'D&D with porn stars' stuff because lol lesbians are hot but get gays out of my face!

When confronted about this problem Mearls behaved like any real professional would and...sent emails to Zak saying it was no big deal and dismissing the fact that the multiple people who got harassed happened to post on the same site as if it's some kind of conspiracy to slander poor innocent Zak and D&D and everyone's so mean to him.

Worse, he's doing a great job at pretending to be 'neutral' on things on twitter and all, but for issues like this there's not really some middle ground of 'well ok so this guy outed a trans game designer because they said his opinion piece was silly, but you know, we gotta look at both sides here'.

To quote someone else on this, and why it bothers me so much:

Also a reminder: regardless of what Mearls has or hasn't done with this investigation, this remains provably true:

Mike Mearls has read the blogs of Pundit and Zak, and has decided that these are the kinds of people he wants front and centre of the new D&D:
A man who thinks that playing the wrong kind of elfgame makes you subhuman.
A man who - in his own words - thinks that all failures of communication are the fault of the listener and that if people stop talking to him he's won the argument.

These are the people Mearls wants to be exemplars and ambassadors for his game. Not Avery McDaldno. Not Jason Morningstar. Not Cam Banks or Fred Hicks or Rob Donoghue or any one of the upstanding and skilled game designers he could have picked.

He chose a frothing lunatic and an alien robot programmed only to infuriate.


Pretty much even if this game was perfect I'd have serious issues recommending anyone give money to these people after seeing how they've actively caused harm to already marginalized groups in this small community.

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Re: 5th Edition D&D

Postby Pope-Party » Tue Jul 22, 2014 6:28 pm

So far I have run ~10 hours of 5E and from what I can see my players enjoyed the game regardless of each combat resulting in a character dropping unconscious.

I would say one of the biggest benefits of this system is the general ease of getting players into the game. There is a little setup time getting characters created but after that it's pretty much move hit repeat.

I am a little annoyed to see saving throws get expanded, I find calculating these for spells to be time consuming and boring.

We are now back at the paradigm where Wizards are more complicated and powerful than melee classes, a fix I will miss from 4E.

I do like that they streamlined the wizards spell slots a little bit so they can memorize so many per day and that is independent from the castings allowed per day. I am also glad they expanded the need for wizards to roll attack dice instead of the players making those annoying saving throws I mentioned earlier.

Leveling up was simple but that may be because there are very few options at this point. I would like to see how the addition of feats into the rules will make the system more flexible and complex.

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Re: 5th Edition D&D

Postby Aslindley » Tue Jul 22, 2014 8:09 pm

I am going to start DMing my first game and I decided to go with 5e to make sure that everyone who is learning starts with the newest stuff. Most of the players will have never played D&D.

I am curious as to the simplicity of melee versus spell casting. Melee seems so simple and spell casting seems so complex. My biggest fear is that the melee characters will get so bored and the spell casters will get so confused and defeated.

I am super interested in seeing how things play out with saving throws as well.

I love the background/inspiration & advantage/disadvantage.

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Re: 5th Edition D&D

Postby Shadowvane » Tue Sep 09, 2014 3:23 am

Now that I have my hands on the book from Gen Con, I'm getting pretty excited to try it out. The changes that have been made and the general care that WotC has taken with the production of the books has impressed me. I never was a huge fan of 4e, so seeing them go back to their roots in a lot of ways is awesome. If I ever get around to actually playing it some, I'll be sure to pass along a full report.
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Re: 5th Edition D&D

Postby Bearded Draggon » Tue Sep 16, 2014 10:32 pm

Ugh i hate that my group doesnt game anymore! I really want to play 5E. Hell, I just want to play again!

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Re: 5th Edition D&D

Postby GhostCross » Wed Sep 17, 2014 6:36 am

I'm with you beardy!

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Re: 5th Edition D&D

Postby Tylerjferrara » Thu Sep 18, 2014 3:19 am

I'm gonna try to start a Skype game soon with some people I used to play with. I want to try it so bad!

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Re: 5th Edition D&D

Postby Tylerjferrara » Thu Sep 18, 2014 3:21 am

Also for those who have played 5e, has the lack of grid provided any confusion or just been really fun and open for creativity? Seems like the cast liked it well enough but was just curious about a group consensus.

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Re: 5th Edition D&D

Postby Lucre » Tue Sep 23, 2014 1:36 am

Hey I've only just started perusing right, but I've got some questions because no one else I know has got themselves a book yet dig?

1) Is a wizard hitting as often as a barbarian with this proficiency business? I mean I am a little confused with the balance between character features and progression.

2) Do a lot of classes feel really skill light now?

3) Is the game supes encounter based like last edition? Does roleplaying feel like it's given as much time and emphasis in character creation as combat? What about during play?

4) Have you been finding it's as standardized when you're doing skills as last edition, like with skill challenges?
It's just a show... I should really just relax.

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Re: 5th Edition D&D

Postby Tylerjferrara » Tue Sep 23, 2014 2:27 am

Also to add to that, is there plans to boost damage at higher levels so I'm not whacking the same monster with the same d6 100 times? Or is the idea at higher levels just more enemies?


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