INDIE GAME REVIEW: HIGH NOON REVOLVER

By Matt Spurlin on

About Matt Spurlin

Matt is a software engineer with too many hobbies and too little time. In his free time, he can usually be found either playing or making video games. He is currently a proud cast member of Random Encounters: Norhall Academy for Adventurers and Heroes. He will be survived by his wife Courtney and a plethora of cats. Until then you can find him on twitter @punk1290

 

High Noon Revolver is a game that is hard to put down. It shows a lot of influence from Vlambeer; The glowing massive bullets, screen shake and gun kickbacks could all very well have come from a talk given by Vlambeer’s Jam Willhelm Nijman.

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High Noon Revolver executes the Western theme well, especially in the first stage. Each stage ties into the western theme differently. The first level is a desert and feels the most traditionally Western. The other levels range from sunken ships to haunted mansions. The setting adds a surprising amount to High Noon Revolver and gave some much needed context to the minimal bounty hunting plot. My biggest criticism of High Noon Revolver is the lack of a cohesive story. When you start a new run you are presented with a bounty and dropped into the game proper. From there each stage provides a new bounty, but no further motivations for moving forward. Due to its difficulty, you will die often so you inevitably hear the same tracks over and over. Fortunately, I never got tired of the music even if it may not make my top soundtrack list.

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High Noon Revolver uses a unique combination of bullet hell and platform jumping gameplay. There are 3 platforms in each stage that demand your attention. Leave one platform alone and you’ll be dead to a bullet shooting scorpion. No one wants that. Random enemy spawns that make it difficult to master and make the 7 unique levels last a lot longer than you’d think. Having to watch all three levels makes the experience similar to a mix between a modern roguelike and an old school beat ‘em up. Like most modern roguelikes, High Noon Revolver generally has good “game feel.” All the guns are seem powerful. The controls are tight. And getting a dodge off at just the right time is satisfying. High Noon Revolver follows the standard zero to hero roguelike mechanic popularized by games like Binding of Isaac and Nuclear Throne. The characters start off feeling squishy, but once they get some upgrades they start to play like superheroes. A personal favorite upgrade was the double jump boots. The boots shoot downwards when you jump which makes for some interesting strategies. To add even more variety to the zero to hero mechanic, there are six characters in the game and they unlock quickly. I had all six within the first half hour of playing. Each hero has their own gun and special ability. For example the starting hero has a golden revolver that charges up an explosive shot over time. Each hero has a different feel and takes effort to master. 

Overall, I think High Noon Revolver is priced well for one this short. If you are a fan of bullet hell or a good roguelike, I would definitely recommend picking this up.

 

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