Episode 108 - Mystery of Fairmire

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{From left to right:} Jaela, Thom Vidalis wielding Blood Drinker, Lord Titus Harper, Aludra Wyrmsbane, and the ghost of Tum "Darkblade" Thumble. ACTION POSE
"Zird, you fool" ~ Avery T'léas


Episode 108 - Mystery of Fairmire

After the good-byes are exchanged there is nothing left but to continue on your journey. Yes, we had a nice break on that island, but we must go to Fairmire and meet with the only person who is able to help us with the Demonomicon. Not sure what we expected to find when we reached the town, but we weren't prepared for the eerie stillness that we found. Is this cursed town hiding more peril under its surface? Only one way to find out...

Cast and Player Characters

Non-Player Characters



After a fairly uneventful trip, the party finds themselves on the outskirts of Fairmire - a completely demolished city. Dead bodies litter the street, smoke billows within the city, and the signs of demon presence is everywhere. It only takes a few moments before the party thinks they spot a demon ducking around a nearby corner.

A short way into the city, a scream rings out. A demon is seen trying to break down a door, and the party springs into action.

The party moves and charges toward the demon. Thom, Jaela, and Aludra miss wildly, but Harper easily strikes him with shards of white-hot lightening.

After the electricity strikes, the demon turns and strikes Jaela, knocking her back - opening himself up to an attack by Thom.

Thom swings wildly again, ruined by his vacation on Drunkeros Madagascar. Aludra, the first melee character to connect with an attack, strikes the demon with Rending Fury: hitting with both attacks. True to form, Jaela slices off one of the demon's bug-like arms with her next attack. More lightening rains down from Harper - smiting the demon where it stood.

The White Dome is protected by a warding circle, luckily protecting it from any outside evil. Zird the Arcane opens a doorway into the circle, and leads the party through. Thom, however, is stopped 3/4 of the way through - as Blood Drinker cannot pass through the warding circle. The party discusses how to get Blood Drinker inside for a while before Zird kicks dirt through the warding circle, breaking the protective barrier.

Avery T'léas screams out at the party just as a din of demon howls approach.

Quest Log Updates