Ruh-Oh! The gang has to catch up to a fleeing Smash and try to get out of the Norhall Grounds alive?!? What a strange journey. What an intense turn of event. Hope you have a nice seat with a nicer edge because things are about to get dicey! And random.
Cast and Player Characters
Smash is being led back into the school, having failed to escape in the last episode. He manages to get the guards to take him into a bathroom, where he runs through a window and SMASHes through it. Outside, he's able to climb a tower to scale the outer walls, but once up there, he sees some more guards running toward him. Nearby, there's a point where the outer walls meets the mountain ground, so he can attempt to jump to that, if he can avoid the guards.
Meanwhile, Zin has just turned the rest of the Daring Dragoons invisible, which will last for 1 hour. They are able to sneak out, past the guards, and make it outside, where they see Smash's escape attempt. Val and Isaac cast some distraction spells to keep the guards away, and then jump in to join the fight.
Quest Log Updates
- No Roll - Matthew does it