A lot of this episode revolves around the gang getting paranoid and fashion. So basically your perfect tabletop role-playing experience. Simply put, our heroes are now in a new league within Norhall. Folks finally know their names and have heard of their deeds. But, this level of exposure brings a certain amount of tension when …
Our heroes make their way back to Norhall, but soon find out that everything is a test! What were considered simple tasks are now moments of scrutiny and anxiety. What if they get a bad grade? What if someone is…disappointed? The horror! Luckily, the gang starts to make more friends around Norhall so they shouldn’t …
With the danger from the spooky bad things gone, the gang tries to get some answers…but in the land of Norhall answers are sometimes just as a rare as a smile. What mysteries will these young heroes uncover? What friendships or allies will they forge in this post battle haze? Listen and find out! This …
Right there! Don’t you see it? That eerie glow coming out of that there church! Couldn’t pay a simple Horsk Guard like me to enter that place, no sirree. Hey, there are those green blooded adventurers, let’s convince them to do it. I guess just pay them in…mushroom power bars or something I don’t know. …
The citizens of Horsk need the help of our adventurers now more than ever. The streets are filled with spooky monsters and strange enemies the gang has yet to encounter. Fortunately, strength runs deep within their blood and a few spooky strange fog monsters will not slow them down. Unless they die. This is a …
After the horrors of the Spooky Woods the gang must face its first large battle. Monsters and thugs have not prepared these Norhall adventurers for the might of a focused and determined foe. Or maybe they have always been ready…already been hardened. The stuff of “True Heroes” could course through their very bones! Let’s find …
The Spooky Woods have really turned our heroes around! Hopefully they will focus on the bond they have already formed and fight back against their mysterious attackers. Remember, your adventuring group is only as strong as your weakest link so your friendship chain must be forged in the fires of trust. Or something. Help one …
With the unseen and mysterious army approaching the town, our newly minted adventurers have to decide the best plan of defense. The folks from Horsk are not the most highly trained fighting force in Drunkeros but they are hearty people. You have to be in order to live this far North. Will it be enough …
After doing some fighting with a spooky vampire the gang has to race against time to save Horsk. Sure, Horsk isn’t entirely defenseless but when you are a hero of Norhall Academy you must fight back against evil! But, will the denizens of Horsk trust them enough to accept their help??? Listen to learn the answers …
There is something strange, in the neighborhood of Horsk and your Norhall Heroes have been tasked with bustin it. Sure, folks that were supposedly stronger than them died, but I am sure the Dragoons will be fine. They are joined by another student that should help ease the pain of losing prime somewhat…hopefully. This is …