A lot of this episode revolves around the gang getting paranoid and fashion. So basically your perfect tabletop role-playing experience. Simply put, our heroes are now in a new league within Norhall. Folks finally…
Our heroes make their way back to Norhall, but soon find out that everything is a test! What were considered simple tasks are now moments of scrutiny and anxiety. What if they get a…
With the danger from the spooky bad things gone, the gang tries to get some answers...but in the land of Norhall answers are sometimes just as a rare as a smile. What mysteries will…
Right there! Don't you see it? That eerie glow coming out of that there church! Couldn't pay a simple Horsk Guard like me to enter that place, no sirree. Hey, there are those green…
The citizens of Horsk need the help of our adventurers now more than ever. The streets are filled with spooky monsters and strange enemies the gang has yet to encounter. Fortunately, strength runs deep…
After the horrors of the Spooky Woods the gang must face its first large battle. Monsters and thugs have not prepared these Norhall adventurers for the might of a focused and determined foe. Or…
The Spooky Woods have really turned our heroes around! Hopefully they will focus on the bond they have already formed and fight back against their mysterious attackers. Remember, your adventuring group is only as…
With the unseen and mysterious army approaching the town, our newly minted adventurers have to decide the best plan of defense. The folks from Horsk are not the most highly trained fighting force in…
After doing some fighting with a spooky vampire the gang has to race against time to save Horsk. Sure, Horsk isn't entirely defenseless but when you are a hero of Norhall Academy you must fight…
There is something strange, in the neighborhood of Horsk and your Norhall Heroes have been tasked with bustin it. Sure, folks that were supposedly stronger than them died, but I am sure the Dragoons…