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Tag Archives: Dungeons and dragons

Ask The GM: Good Player, Evil Character

By John Serpico on November 6, 2017
  • Leave a comment
    • Dungeons & Dragons
    • tabletop

Andy asks – I’m running a campaign for four friends. One of my friends, who I’ll call Lucas, is a good, friendly guy but is playing a character who is condescending and abrasive. Discussions about what to do in a certain situation as dominated by his character, who constantly mocks and belittles everyone else. I’ve …

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Ask The GM: Getting the Band Back Together

By John Serpico on October 9, 2017
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    • Dungeons & Dragons
    • tabletop

Kevin asks – Some former players want to revisit an old campaign that we retired about four years ago. The problem is I can’t remember everything that happened. I still have the character sheets but my notes are really incomplete. How can I run a game if I don’t have a full recollection of what …

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Podcast of Annihilation Bonus Episode – The Curious Cure of the Black Orchid

By Tim Lanning on October 2, 2017
  • 4 Comments
    • Drunks and Dragons
    • Dungeons & Dragons
    • tabletop

  What do you do when your great leader falls sick to an unknown illness? Would you brave the dangers of Chult in order to save her? What if you knew you would find strange riddles and even stranger allies? Well, fair adventurers, we hope you packed an extra set of swamp bug repellent for …

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Ask The GM: Overpowered Player

By John Serpico on September 22, 2017
  • 3 Comments
    • Dungeons & Dragons
    • tabletop

Gene asks – I’m running a fifth edition D&D campaign that’s been going on for about two and a half years. We have five players but average three or four per session. One player, who I’ll call Jess, has hardly ever missed a session and so has more experience (and is two levels higher) than …

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Ask The GM: New To Gaming, New To Nerd Stuff

By John Serpico on September 12, 2017
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    • Dungeons & Dragons
    • tabletop

Larry asks – I’m pretty familiar with D&D via the computer golden age of Black Isle Studios, but just recently started playing PnP this year. So far I’ve been having a blast and I’m going to be DMing in the next few weeks for the first time as well! It’s a pretty varied group that …

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Ask The GM: NPC Distrust

By John Serpico on August 28, 2017
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    • Dungeons & Dragons
    • tabletop

Greg asks – The game I’m running has gone off the rails. Two of my players are certain that an NPC that they are supposed to like and trust are going to betray them. They think they’re outsmarting me by refusing to go along with his plans. This NPC (a nobleman that wants to raise …

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Ask The GM – Staying Organized

By John Serpico on August 15, 2017
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    • Dungeons & Dragons
    • tabletop

Katherine asks – So when I plan for a campaign I have an overall end goal for the party (that sometimes changes depending on the circumstances), but I tend to only plan in small increments because my party tends to be spontaneous. Do you have any tips for staying organized? I have so many things …

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Ask the GM: Pay for Play

By John Serpico on August 9, 2017
  • 3 Comments
    • Dungeons & Dragons
    • tabletop

Joe L asks – I’ve been running games for a while and was thinking that I could probably charge people to run a campaign for them. How do you think running a paid campaign would differ and what do you think I should charge? How many other people out there do this? Joe, there are …

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Ask The GM: Ambiance Boosters

By John Serpico on July 27, 2017
  • 1 Comment
    • Dungeons & Dragons
    • tabletop

Dylan asks – I sometimes feel like I’m losing the players’ concentration. What can I do to make sure players stay interested in the game even when they’re not the center of attention? Dylan, keeping the interest of your players is crucially important for a GM. And while you’re not a babysitter, you are a …

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Ask The GM: Fully Improvised Adventure

By John Serpico on July 14, 2017
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    • Dungeons & Dragons
    • tabletop

Mike C. asks – How tough would it be to run a campaign (or even just a session) with no notes at all? Mike, I love this question because it comes from a place of absolute fearlessness. GMs spend a lot of time locked in a personal battle over how much to plan versus how …

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