With the danger from the spooky bad things gone, the gang tries to get some answers…but in the land of Norhall answers are sometimes just as a rare as a smile. What mysteries will these young heroes uncover? What friendships or allies will they forge in this post battle haze? Listen and find out! This …
Three newer “Harper” models huh? If one wasn’t bad enough now there are three more ab-having sorcerers to deal with? Just great. Who knows what Longcryer has done to these people so we must be on our guard. Maybe they are not as bad as they look. They look like they want to hurt us …
Right there! Don’t you see it? That eerie glow coming out of that there church! Couldn’t pay a simple Horsk Guard like me to enter that place, no sirree. Hey, there are those green blooded adventurers, let’s convince them to do it. I guess just pay them in…mushroom power bars or something I don’t know. …
Wow, we sure did dispense justice on those Orcs. Violence isn’t always the way things should go, but in order to protect people sometimes you have to fight. If I were one to bet, violence is the only option for the way this Longcryer situation will go down. Just have to get past those sneaky …
While your brave adventurers are a little on edge, you must admit that the death of a small boy is cause for alarm! Sure, it is possible that we are overreacting. And, well, maybe it is more than a little self-centered to think that every death that happens when we are around is due to …
The citizens of Horsk need the help of our adventurers now more than ever. The streets are filled with spooky monsters and strange enemies the gang has yet to encounter. Fortunately, strength runs deep within their blood and a few spooky strange fog monsters will not slow them down. Unless they die. This is a …
Brexleyshire was supposed to be a quick pit stop but something seems strange in this simple town. While we cannot delay we also cannot forget that there is a murderer in our midst. No telling if it has anything to do with the attacked caravan or even Glaine, the Jewel of the East. Something sure …
I love the feeling that you get when you start a new adventure! As adventurers moving on to the next big quest is pretty much our job. Saving the world one evil cult or murderous monster at a time. But, it is always important to use these transition times to reflect and to grow closer …
With the Oakback forces extremely defeated it is time to figure out what this Deephome place is going to look like going forward. There are some tough choices to be made, that is for sure. Plus, tensions, naturally are running really high. Wars can do that. Unfortunately, even once this tricky problem is solved there …
After the horrors of the Spooky Woods the gang must face its first large battle. Monsters and thugs have not prepared these Norhall adventurers for the might of a focused and determined foe. Or maybe they have always been ready…already been hardened. The stuff of “True Heroes” could course through their very bones! Let’s find …