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Category Archives: Dungeons & Dragons

Ask the GM: Pay for Play

By John Serpico on August 9, 2017
  • 3 Comments
    • Dungeons & Dragons
    • tabletop

Joe L asks – I’ve been running games for a while and was thinking that I could probably charge people to run a campaign for them. How do you think running a paid campaign would differ and what do you think I should charge? How many other people out there do this? Joe, there are …

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Episode 224 – Welcome to Hell (GeeklyCon 2017 Liveshow)

By Tim Lanning on July 31, 2017
  • 18 Comments
    • Drunks and Dragons
    • Dungeons & Dragons
    • tabletop

This episode was recorded live in front of an audience at GeeklyCon 2017! We were all dolled up in our outfits and oh did we have just the best time! It was a little sweaty but the surprises kept on rolling so we didn’t mind the heat anyways. Oh yeah, it was hot because we …

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Ask The GM: Ambiance Boosters

By John Serpico on July 27, 2017
  • 1 Comment
    • Dungeons & Dragons
    • tabletop

Dylan asks – I sometimes feel like I’m losing the players’ concentration. What can I do to make sure players stay interested in the game even when they’re not the center of attention? Dylan, keeping the interest of your players is crucially important for a GM. And while you’re not a babysitter, you are a …

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Episode 223 – The Fighting Falcons

By Tim Lanning on July 24, 2017
  • 4 Comments
    • Drunks and Dragons
    • Dungeons & Dragons
    • podcast
    • tabletop

In order to save our good bud Yazdir from the Nareevians, our brave heroes must face a huge and powerful enemy. An enemy with big ol’ spikes! Luckily, the gang has a few tricks up their sleeves and this prickly foe is about to enter pain city USA. The adventure continues with Steve Melloncamp (Mike …

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Episode 222 – Plan C.5

By Tim Lanning on July 17, 2017
  • 5 Comments
    • Drunks and Dragons
    • Dungeons & Dragons
    • tabletop

With the planning phase behind us, it is now time to get down to business. But, we have some time to kill so we attempt to give the entire town depression. A heroes work is never done.  The adventure continues with Steve Melloncamp (Mike Bachmann), Aludra Wyrmsbane (Jennifer Cheek), Jaela (Nika Howard), Toby Treacletart (Tim …

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Random Encounters: Norhall Academy for Adventurers and Heroes – Episode 29

By Tim Lanning on July 14, 2017
  • Leave a comment
    • Dungeons & Dragons
    • podcast
    • Random Encounters
    • tabletop

The gang is doing really well on the the whole getting out of Norhall thing. Really, top marks all around. But, the road to town is long and full of potential dangers what with work crews fast repairing the damage from the night before. Not the best time to try and sneak out, but that …

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Ask The GM: Fully Improvised Adventure

By John Serpico on July 14, 2017
  • Leave a comment
    • Dungeons & Dragons
    • tabletop

Mike C. asks – How tough would it be to run a campaign (or even just a session) with no notes at all? Mike, I love this question because it comes from a place of absolute fearlessness. GMs spend a lot of time locked in a personal battle over how much to plan versus how …

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Episode 221 – A Quest to Save the Great Leader Part 2

By Tim Lanning on July 10, 2017
  • 5 Comments
    • Drunks and Dragons
    • Dungeons & Dragons
    • podcast
    • tabletop

Y’all ever get that felling like you are in a cheesy action film? Maybe it is the man with the eye patch. Or maybe it is the blaring guitars in the distance but I will tell you what, this whole “Save Cheryl she has been kidnapped” thing sounds familiar. Luckily we have our new Ettin …

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Ask The GM: Working With Rookies

By John Serpico on July 7, 2017
  • Leave a comment
    • Dungeons & Dragons
    • tabletop

David asks – I’ve been running a campaign with a group for a little over a year. For the majority of them this has been their first exposure to pen-and-paper games, so I have spent a lot of time teaching and reteaching terminology and mechanics in our sessions. This has slowed the pace of the …

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Episode 220 – A Quest to Save the Great Leader Part 1

By Tim Lanning on July 3, 2017
  • 3 Comments
    • Drunks and Dragons
    • Dungeons & Dragons
    • podcast
    • tabletop

Our rowdy monster crew gets let in on a secret tip that someone very important to them has been snatched. Knowing in their Monster Hearts that leaving the Atlanta Falcons alone is possibly a cowardly action, saving their leader is the most important thing they could do at this time. Cheryl is the most important …

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