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Category Archives: Dungeons & Dragons

Episode 220 – A Quest to Save the Great Leader Part 1

By Tim Lanning on July 3, 2017
  • 3 Comments
    • Drunks and Dragons
    • Dungeons & Dragons
    • podcast
    • tabletop

Our rowdy monster crew gets let in on a secret tip that someone very important to them has been snatched. Knowing in their Monster Hearts that leaving the Atlanta Falcons alone is possibly a cowardly action, saving their leader is the most important thing they could do at this time. Cheryl is the most important …

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Ask The GM: Breaking Up With The Game

By John Serpico on June 29, 2017
  • Leave a comment
    • Dungeons & Dragons
    • tabletop

Von asks – How can I break up with my DM? I’m about 18 months into a weekly campaign and my life is just getting too busy. I still have time to play but it is starting to feel like more of an appointment than a hobby. Von, regardless of how you extricate yourself from …

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Episode 219 – My Friend, the Dragon

By Tim Lanning on June 26, 2017
  • 10 Comments
    • Drunks and Dragons
    • Dungeons & Dragons
    • podcast
    • tabletop

When you meet a new friend you just have to establish a baseline level of trust. Trust is so important these days, what with the dreaded Nareevians taking the shape of potential new friends but they are actually trying to siphon off the magical energies from a nice Elven city and overthrow a city that …

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Ask The GM: Big Bad In Absentia

By John Serpico on June 22, 2017
  • Leave a comment
    • Dungeons & Dragons
    • tabletop

Mike J. asks – I’m running a Traveller campaign, and the party is the crew of a spaceship. I had planned to have them get involved in a big interplanetary war and eventually come face to face with the big bad of the campaign. Unfortunately, the party has no interest in joining this war or …

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Random Encounters: Norhall Academy for Adventurers and Heroes – Episode 28

By Tim Lanning on June 22, 2017
  • 1 Comment
    • Dungeons & Dragons
    • Random Encounters
    • tabletop

Ruh-Oh! The gang has to catch up to a fleeing Smash and try to get out of the Norhall Grounds alive?!? What a strange journey. What an intense turn of event. Hope you have a nice seat with a nicer edge because things are about to get dicey! And random.  This is a 5e Dungeons & …

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Episode 218 – A Poorly Named Movement

By Tim Lanning on June 19, 2017
  • 22 Comments
    • Drunks and Dragons
    • Dungeons & Dragons
    • tabletop

A mysterious stranger meets up with our daring adventurers as they are trying to figure out this strange airship. Will this be a friend? Will this be a foe? The suspense has rendered my body into a jello like paste. I would be at home at a Nareevian pool party, I am so nervous!  The …

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Ask The GM: Midseason Addition

By John Serpico on June 15, 2017
  • Leave a comment
    • Dungeons & Dragons
    • tabletop

Colette asks – Hi! I’m DMing a campaign for three friends, and one of those friend’s girlfriends is interested in joining. I like her and think she’ll be fine, but I’m having trouble thinking up a way to work a completely new character into the story. For reference – this is a D&D 5e game …

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Episode 217 – The Secrets of the Captain’s Quarters

By Tim Lanning on June 12, 2017
  • 9 Comments
    • Drunks and Dragons
    • Dungeons & Dragons
    • podcast
    • tabletop

All great plans must answer a single question that is often overlooked – how the hell are you going to extract yourself from your current pickle that you have created for yourself? And this is where we find our heroes in today’s adventure. Sure, you could be tempted to assume they only wanted this airship because …

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Ask The GM: Making A Wizard Wizardy

By John Serpico on June 5, 2017
  • 1 Comment
    • Dungeons & Dragons
    • tabletop

Tim asks – I currently play a wizard in my D&D 5e campaign. Folks listen to our game so the advice I am looking for is – what are some fun things to make your wizard feel truly magical. He is incredibly talented but with a good heart so figuring out better and flashier ways …

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Episode 216 – We are Guards

By Tim Lanning on June 5, 2017
  • 3 Comments
    • Drunks and Dragons
    • Dungeons & Dragons
    • tabletop

With our perfect disguises on we are ready to head into The White Spire with an all expenses paid trip to Nareev. Things are certainly getting tense, what with out goal just a few short feet away. Danger is breathing down our necks. Trust comes slowly since anyone could be a Nareevian agent. But with …

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