The gang is doing really well on the the whole getting out of Norhall thing. Really, top marks all around. But, the road to town is long and full of potential dangers what with work crews fast repairing the damage from the night before. Not the best time to try and sneak out, but that …
Y’all ever get that felling like you are in a cheesy action film? Maybe it is the man with the eye patch. Or maybe it is the blaring guitars in the distance but I will tell you what, this whole “Save Cheryl she has been kidnapped” thing sounds familiar. Luckily we have our new Ettin …
Our rowdy monster crew gets let in on a secret tip that someone very important to them has been snatched. Knowing in their Monster Hearts that leaving the Atlanta Falcons alone is possibly a cowardly action, saving their leader is the most important thing they could do at this time. Cheryl is the most important …
When you meet a new friend you just have to establish a baseline level of trust. Trust is so important these days, what with the dreaded Nareevians taking the shape of potential new friends but they are actually trying to siphon off the magical energies from a nice Elven city and overthrow a city that …
Ruh-Oh! The gang has to catch up to a fleeing Smash and try to get out of the Norhall Grounds alive?!? What a strange journey. What an intense turn of event. Hope you have a nice seat with a nicer edge because things are about to get dicey! And random. This is a 5e Dungeons & …
A mysterious stranger meets up with our daring adventurers as they are trying to figure out this strange airship. Will this be a friend? Will this be a foe? The suspense has rendered my body into a jello like paste. I would be at home at a Nareevian pool party, I am so nervous! The …
With our perfect disguises on we are ready to head into The White Spire with an all expenses paid trip to Nareev. Things are certainly getting tense, what with out goal just a few short feet away. Danger is breathing down our necks. Trust comes slowly since anyone could be a Nareevian agent. But with …
Glaine, the Jewel of the East, sure is nice for being a town taken over by goo-folks. While people seem to be generally bummed about the whole thing, the magical floating city almost makes the sky more beautiful. Street meat still tastes as good. The alleys still smelly. Sure is odd finding all this normal …
After the gang catches their breath from the previous night’s battle it is time to face the music. Not the beautiful music Val plays, no, the music of the reality that is their situation. They have chosen to leave Norhall behind in hopes of saving the land from evil forces! This is a 5e Dungeons & …
The wonderful denizens of Tidtowne offered their aid to our desperate heroes who sorely needed a helping hand. Now victory over the forces of Nareev seems somewhat possible as opposed to a 100% suicide mission. The floating magical city is still a mystery, but one victory at a time. The fighting force of Tidtowne should …