The citizens of Horsk need the help of our adventurers now more than ever. The streets are filled with spooky monsters and strange enemies the gang has yet to encounter. Fortunately, strength runs deep within their blood and a few spooky strange fog monsters will not slow them down. Unless they die. This is a …
Brexleyshire was supposed to be a quick pit stop but something seems strange in this simple town. While we cannot delay we also cannot forget that there is a murderer in our midst. No telling if it has anything to do with the attacked caravan or even Glaine, the Jewel of the East. Something sure …
I love the feeling that you get when you start a new adventure! As adventurers moving on to the next big quest is pretty much our job. Saving the world one evil cult or murderous monster at a time. But, it is always important to use these transition times to reflect and to grow closer …
With the Oakback forces extremely defeated it is time to figure out what this Deephome place is going to look like going forward. There are some tough choices to be made, that is for sure. Plus, tensions, naturally are running really high. Wars can do that. Unfortunately, even once this tricky problem is solved there …
After the horrors of the Spooky Woods the gang must face its first large battle. Monsters and thugs have not prepared these Norhall adventurers for the might of a focused and determined foe. Or maybe they have always been ready…already been hardened. The stuff of “True Heroes” could course through their very bones! Let’s find …
Tensions are running pretty high between the new Queen Wyrmsbane and the rebel Oakback forces. These Oakbacks…they are the worst. They think they can make demands of Aludra when they are 1) the reason things are so terrible 2) are utterly defeated on the army front. Some folks are just turds and cannot see the …
Unfortunately, we already used the title “The Wrongest We Ever Got It” since I think this is technically the wronger we have ever got it. We made a quick and daring decision and it…well…I don’t want to spoil it. Things go from bad to worse as we fight this tank thing and that is all …
The Spooky Woods have really turned our heroes around! Hopefully they will focus on the bond they have already formed and fight back against their mysterious attackers. Remember, your adventuring group is only as strong as your weakest link so your friendship chain must be forged in the fires of trust. Or something. Help one …
The battle rages on as our stalwart heroes take on a host of Dwarven and Elemental warriors! While they are doing amazing damage is it enough to best these hearty foes!?! Most likely, but who knows… Honestly, these enemies are punks and I pity them for having to fight. Fools. The adventure continues with Titus …
With the unseen and mysterious army approaching the town, our newly minted adventurers have to decide the best plan of defense. The folks from Horsk are not the most highly trained fighting force in Drunkeros but they are hearty people. You have to be in order to live this far North. Will it be enough …